Friday, January 30, 2009

Phantasmal Hooligan of "Psychoed" Children

In as much as we wanted to stick to the righteous forum of gathering people to discuss issues,we are constrained to increase the tempo of the game by listening to the childish abominations of the antagonist. Purely of fictional intelligence, the said antagonist plays an immensely psychological warfare that does not only influence the downplay of strategies but also the show of struggle for intimacy with sanity. Sans the logical step-by-step process, the antagonist cut into the brief flow of natural life by immersing itself into the protectionist curiosity of espionage. The rampant influencing of sectoral leaders go hand in hand with the slowly-but-surely paced creation of a phantasmal hooligan aimed at "psychoing" the protagonist.

But then again as we analyze the brief entrance of a phantom maverick, the antagonist loses sanity and becomes the horror of its own. Yes, they create their own phantom that soon enough will carry them back to the boardroom of insanity. There is no doubt that a head on collision will not be advisable. The antagonist has the best and well-groomed knights ready for battle. The protagonist needs to do some flanking, leveling the playing field with black knights ready for some protected action. No white knights will go head on with this kind of match. The jousting feast has come to its completion and only ready knights with prepared minds are going into battle. Some might have faked this fact. With all the fantasy and horror in the antagonist's head, his roster of black knights might soon enough find themselves settling for the grass in the barn.

They might feasted in the jousting arena but the fact that being knighted by the Queen does not imply that the antagonist's knights are the kingdom's generals. They will still remain as black knights of abysmal origin.

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